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godot-witchy_world_demo / addons / scatter / demos / assets / lighting / env.tres

28 lines · tres ref:
[gd_resource type="Environment" load_steps=2 format=2]

[ext_resource path="res://addons/scatter/demos/assets/lighting/sky.tres" type="ProceduralSky" id=1]


[resource]
background_mode = 2
background_sky = ExtResource( 1 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.5
ambient_light_sky_contribution = 0.5
fog_depth_end = 35.0
tonemap_mode = 2
tonemap_exposure = 1.1
ss_reflections_roughness = false
ssao_radius = 4.0
ssao_intensity = 1.2
ssao_color = Color( 0.133333, 0, 0.188235, 1 )
ssao_quality = 2
ssao_edge_sharpness = 0.0
dof_blur_far_distance = 25.0
dof_blur_far_transition = 10.0
dof_blur_far_amount = 0.08
dof_blur_far_quality = 0
glow_enabled = true
glow_blend_mode = 1
glow_bicubic_upscale = true