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godot-witchy_world_demo / addons / jc.godot.time-of-day-common / Resources / SNoise.tres

12 lines · tres ref:
[gd_resource type="NoiseTexture" load_steps=2 format=2]

[sub_resource type="OpenSimplexNoise" id=1]
octaves = 9
period = 75.1
persistence = 0.585
lacunarity = 2.5

[resource]
seamless = true
noise = SubResource( 1 )