[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://crosshair.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/center_enabled = true
shader_param/legs_enabled = true
shader_param/inverted = false
shader_param/color_id = 0
shader_param/color_0 = Plane( 0, 1, 0, 1 )
shader_param/color_1 = Plane( 1, 0, 0, 1 )
shader_param/color_2 = Plane( 0, 1, 1, 1 )
shader_param/center_radius = 0.003
shader_param/width = 0.003
shader_param/len = 0.02
shader_param/spacing = 0.008
shader_param/spread = 1.0