extends Node
var bDebugPaused : bool = false
var mouseModeBackup
func _ready():
bDebugPaused = false
get_tree().paused = false
mouseModeBackup = Input.get_mouse_mode()
func _input(_event):
if Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
if Input.is_action_just_pressed("toggleMouse"):
if Input.get_mouse_mode() != Input.MOUSE_MODE_VISIBLE:
mouseModeBackup = Input.get_mouse_mode()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(mouseModeBackup)
func _process(_delta):
pass