[gd_resource type="Animation" format=2]
[resource]
resource_name = "wall_stick_r"
length = 0.0416667
tracks/0/type = "transform"
tracks/0/path = NodePath("Armature/Skeleton:root")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )