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godot-marble_madness_demo commits / aa86807

tweaking materials
aa86807923b5c2bb13e7aaee443764115c4ce50c
by plankatron <fleeky@gmail.com> · 2022-01-20T17:22:57.000Z

Changed files (2) +8 -12

assets/env/cam_env.tres +3 -1
……@@ -1,7 +1,7 @@
11[gd_resource type="Environment" load_steps=2 format=2]
22
33[sub_resource type="ProceduralSky" id=1]
4ground_curve = 0.342967
4ground_curve = 0.367583
55
66[resource]
77background_mode = 2
……@@ -21,3 +21,5 @@ ssao_enabled = true
2121dof_blur_far_distance = 27.05
2222dof_blur_far_transition = 2.99
2323dof_blur_far_amount = 0.11
24adjustment_brightness = 0.7
25adjustment_contrast = 2.29
assets/materials/grid_white.tres +5 -11
……@@ -1,29 +1,23 @@
1[gd_resource type="SpatialMaterial" load_steps=5 format=2]
1[gd_resource type="SpatialMaterial" load_steps=4 format=2]
22
33[ext_resource path="res://assets/materials/grid_white_albedo.png" type="Texture" id=1]
44[ext_resource path="res://assets/materials/grid_white_orm.png" type="Texture" id=2]
55[ext_resource path="res://assets/materials/grid_white_normal.png" type="Texture" id=3]
6[ext_resource path="res://assets/materials/grid_white_depth.png" type="Texture" id=4]
76
87[resource]
8albedo_color = Color( 0.85, 0.85, 0.85, 1 )
99albedo_texture = ExtResource( 1 )
10metallic_specular = 0.57
11roughness = 0.38
1012roughness_texture = ExtResource( 2 )
1113roughness_texture_channel = 1
1214normal_enabled = true
13normal_scale = 1.0
15normal_scale = 2.0
1416normal_texture = ExtResource( 3 )
1517ao_enabled = true
1618ao_light_affect = 1.0
1719ao_texture = ExtResource( 2 )
1820ao_on_uv2 = false
1921ao_texture_channel = 0
20depth_enabled = true
21depth_scale = 0.008
22depth_deep_parallax = true
23depth_min_layers = 8
24depth_max_layers = 32
25depth_flip_tangent = false
26depth_flip_binormal = false
27depth_texture = ExtResource( 4 )
2822uv1_scale = Vector3( 5, 5, 1 )
2923uv1_offset = Vector3( 0.015, -0.023, 0 )