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godot-marble_madness_demo / assets / materials / grid_white.tres

26 lines · tres ref:
[gd_resource type="SpatialMaterial" load_steps=4 format=2]

[ext_resource path="res://assets/materials/grid_white_albedo.png" type="Texture" id=1]
[ext_resource path="res://assets/materials/grid_white_orm.png" type="Texture" id=2]
[ext_resource path="res://assets/materials/grid_white_normal.png" type="Texture" id=3]

[resource]
albedo_color = Color( 0.85, 0.85, 0.85, 1 )
albedo_texture = ExtResource( 1 )
metallic_specular = 0.57
roughness = 0.38
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 2.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 1.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0
subsurf_scatter_enabled = true
subsurf_scatter_strength = 0.0
uv1_scale = Vector3( 5, 5, 1 )
uv1_offset = Vector3( 0.015, -0.023, 0 )