OverviewFilesCommitsIssuesDocsReleasesPeers

godot-marble_madness_demo / assets / env / cam_env.tres

33 lines · tres ref:
[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]
ground_curve = 0.367583

[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_orientation = Basis( 1, 0, 0, 0, 0.929, 0, 0, 0, 1 )
fog_enabled = true
fog_color = Color( 0.156863, 0.184314, 0.211765, 1 )
fog_depth_enabled = false
fog_height_enabled = true
fog_height_min = 20.0
fog_height_max = -10.0
fog_height_curve = 7.46425
tonemap_mode = 3
tonemap_exposure = 0.85
tonemap_white = 1.9
ss_reflections_enabled = true
ssao_enabled = true
ssao_intensity2 = 0.0
ssao_bias = 0.001
ssao_light_affect = 1.0
ssao_ao_channel_affect = 1.0
dof_blur_far_distance = 27.05
dof_blur_far_transition = 2.99
dof_blur_far_amount = 0.11
glow_enabled = true
glow_bloom = 1.0
adjustment_brightness = 0.7
adjustment_contrast = 2.29