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gltf-extensions commits / fd83df8

Change wording fro unity limits, use specific axes for box extents
fd83df84c9b2a8f262f3108173419f6c9a5b19e8
by mauve <ranger@mauve.moe> · 2022-02-15T16:59:01.000Z

Changed files (1) +2 -2

extensions/2.0/OMI_collider/README.md +2 -2
……@@ -91,7 +91,7 @@ Here is a table of what the shapes can be represented with in different game eng
9191
9292#### Box
9393
94This represents a "box" shape which can either be a cube or an arbitrary rectangular prism. You can specify an `extents` property which is an array that contains the `[width, height, depth]`. TODO: Relate these values to specific axis?
94This represents a "box" shape which can either be a cube or an arbitrary rectangular prism. You can specify an `extents` property which is an array that contains the `[x, y, z]` sizes.
9595
9696#### Sphere
9797
……@@ -107,7 +107,7 @@ This type represents "convex hull" meshes which can be used to represent complex
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108108The `mesh` property of the extension must be used to link to an element in the `meshes` array. Note that the mesh MUST be a `trimesh` to work.
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110Due to limitations of some game engines, authors MUST limit the polygon count to 255 vertexes. TODO: Check if there's a lower limit for this somewhere
110Due to limitations of some game engines (e.g. Unity), authors SHOULD limit the polygon count to 255 vertexes.
111111
112112#### Mesh
113113