| … | … | @@ -91,7 +91,7 @@ Here is a table of what the shapes can be represented with in different game eng |
| 91 | 91 | |
| 92 | 92 | #### Box |
| 93 | 93 | |
| 94 | | This represents a "box" shape which can either be a cube or an arbitrary rectangular prism. You can specify an `extents` property which is an array that contains the `[width, height, depth]`. TODO: Relate these values to specific axis? |
| 94 | This represents a "box" shape which can either be a cube or an arbitrary rectangular prism. You can specify an `extents` property which is an array that contains the `[x, y, z]` sizes. |
| 95 | 95 | |
| 96 | 96 | #### Sphere |
| 97 | 97 | |
| … | … | @@ -107,7 +107,7 @@ This type represents "convex hull" meshes which can be used to represent complex |
| 107 | 107 | |
| 108 | 108 | The `mesh` property of the extension must be used to link to an element in the `meshes` array. Note that the mesh MUST be a `trimesh` to work. |
| 109 | 109 | |
| 110 | | Due to limitations of some game engines, authors MUST limit the polygon count to 255 vertexes. TODO: Check if there's a lower limit for this somewhere |
| 110 | Due to limitations of some game engines (e.g. Unity), authors SHOULD limit the polygon count to 255 vertexes. |
| 111 | 111 | |
| 112 | 112 | #### Mesh |
| 113 | 113 | |