| … | … | @@ -41,7 +41,7 @@ Audio emitter objects may be added to 3D nodes for positional audio or to the sc |
| 41 | 41 | "type": "global", |
| 42 | 42 | "gain": 1, |
| 43 | 43 | "loop": true, |
| 44 | | "autoPlay": true, |
| 44 | "playing": true, |
| 45 | 45 | "source": 0 |
| 46 | 46 | }, |
| 47 | 47 | { |
| … | … | @@ -49,7 +49,7 @@ Audio emitter objects may be added to 3D nodes for positional audio or to the sc |
| 49 | 49 | "type": "positional", |
| 50 | 50 | "gain": 0.8, |
| 51 | 51 | "loop": false, |
| 52 | | "autoPlay": false, |
| 52 | "playing": false, |
| 53 | 53 | "source": 1, |
| 54 | 54 | "coneInnerAngle": 6.283185307179586, |
| 55 | 55 | "coneOuterAngle": 6.283185307179586, |
| … | … | @@ -157,9 +157,9 @@ Unitless multiplier against original source volume for determining emitter loudn |
| 157 | 157 | |
| 158 | 158 | Whether or not to loop the specified audio clip when finished. |
| 159 | 159 | |
| 160 | | #### `autoPlay` |
| 160 | #### `playing` |
| 161 | 161 | |
| 162 | | Whether or not to play the specified audio clip when this scene is loaded. |
| 162 | Whether or not the specified audio clip is playing. |
| 163 | 163 | |
| 164 | 164 | #### `source` |
| 165 | 165 | |