OverviewFilesCommitsIssuesDocsReleasesPeers

dc-terrain / test / build / Makefile

533 lines · text ref:
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.28

# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target

# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:

#=============================================================================
# Special targets provided by cmake.

# Disable implicit rules so canonical targets will work.
.SUFFIXES:

# Disable VCS-based implicit rules.
% : %,v

# Disable VCS-based implicit rules.
% : RCS/%

# Disable VCS-based implicit rules.
% : RCS/%,v

# Disable VCS-based implicit rules.
% : SCCS/s.%

# Disable VCS-based implicit rules.
% : s.%

.SUFFIXES: .hpux_make_needs_suffix_list

# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s

#Suppress display of executed commands.
$(VERBOSE).SILENT:

# A target that is always out of date.
cmake_force:
.PHONY : cmake_force

#=============================================================================
# Set environment variables for the build.

# The shell in which to execute make rules.
SHELL = /bin/sh

# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake

# The command to remove a file.
RM = /usr/bin/cmake -E rm -f

# Escaping for special characters.
EQUALS = =

# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /storage/projects/code/godot/dc-terrain/test

# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /storage/projects/code/godot/dc-terrain/test/build

#=============================================================================
# Targets provided globally by CMake.

# Special rule for the target edit_cache
edit_cache:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "No interactive CMake dialog available..."
	/usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
.PHONY : edit_cache

# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast

# Special rule for the target rebuild_cache
rebuild_cache:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
	/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache

# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast

# The main all target
all: cmake_check_build_system
	$(CMAKE_COMMAND) -E cmake_progress_start /storage/projects/code/godot/dc-terrain/test/build/CMakeFiles /storage/projects/code/godot/dc-terrain/test/build//CMakeFiles/progress.marks
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all
	$(CMAKE_COMMAND) -E cmake_progress_start /storage/projects/code/godot/dc-terrain/test/build/CMakeFiles 0
.PHONY : all

# The main clean target
clean:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 clean
.PHONY : clean

# The main clean target
clean/fast: clean
.PHONY : clean/fast

# Prepare targets for installation.
preinstall: all
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall

# Prepare targets for installation.
preinstall/fast:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall/fast

# clear depends
depend:
	$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend

#=============================================================================
# Target rules for targets named test_fandisk

# Build rule for target.
test_fandisk: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 test_fandisk
.PHONY : test_fandisk

# fast build rule for target.
test_fandisk/fast:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/build
.PHONY : test_fandisk/fast

storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/dc_density.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_density.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_density.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_density.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_density.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_density.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_density.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.o: storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.i: storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.s: storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.cpp.s

storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.o: storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.o

# target to build an object file
storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.o

storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.i: storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.i

storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.s: storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.cpp.s

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.o: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.o

# target to build an object file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.o

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.i: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.i

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.s: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.cpp.s

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.o: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.o

# target to build an object file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.o

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.i: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.i

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.s: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.cpp.s

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.o: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.o

# target to build an object file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.o

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.i: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.i

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.s: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.cpp.s

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.o: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.o

# target to build an object file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.o

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.i: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.i

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.s: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.cpp.s

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.o: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.o

# target to build an object file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.o
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.o

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.i: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.i

# target to preprocess a source file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.i
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.i

storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.s: storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.s

# target to generate assembly for a file
storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.s
.PHONY : storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.cpp.s

test_fandisk.o: test_fandisk.cpp.o
.PHONY : test_fandisk.o

# target to build an object file
test_fandisk.cpp.o:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/test_fandisk.cpp.o
.PHONY : test_fandisk.cpp.o

test_fandisk.i: test_fandisk.cpp.i
.PHONY : test_fandisk.i

# target to preprocess a source file
test_fandisk.cpp.i:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/test_fandisk.cpp.i
.PHONY : test_fandisk.cpp.i

test_fandisk.s: test_fandisk.cpp.s
.PHONY : test_fandisk.s

# target to generate assembly for a file
test_fandisk.cpp.s:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/test_fandisk.dir/build.make CMakeFiles/test_fandisk.dir/test_fandisk.cpp.s
.PHONY : test_fandisk.cpp.s

# Help Target
help:
	@echo "The following are some of the valid targets for this Makefile:"
	@echo "... all (the default if no target is provided)"
	@echo "... clean"
	@echo "... depend"
	@echo "... edit_cache"
	@echo "... rebuild_cache"
	@echo "... test_fandisk"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_contour.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_density.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_density.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_density.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_mesher.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_octree.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_qef.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_seam.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/dc_simplify.s"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.o"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.i"
	@echo "... storage/projects/code/godot/dc-terrain/libdc/src/generators/dc_generator_mesh_sdf.s"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.o"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.i"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/indexgenerator.s"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.o"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.i"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/overdrawoptimizer.s"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.o"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.i"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/simplifier.s"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.o"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.i"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vcacheoptimizer.s"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.o"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.i"
	@echo "... storage/projects/code/godot/dc-terrain/thirdparty/meshoptimizer/vfetchoptimizer.s"
	@echo "... test_fandisk.o"
	@echo "... test_fandisk.i"
	@echo "... test_fandisk.s"
.PHONY : help



#=============================================================================
# Special targets to cleanup operation of make.

# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
	$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system