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dc-terrain / src / register_types.h

12 lines · c ref:
#ifndef DC_TERRAIN_REGISTER_TYPES_H
#define DC_TERRAIN_REGISTER_TYPES_H

#include <godot_cpp/core/class_db.hpp>

using namespace godot;

void initialize_dc_terrain_module(ModuleInitializationLevel p_level);
void uninitialize_dc_terrain_module(ModuleInitializationLevel p_level);

#endif