extends Node
var bDebugPaused : bool = false
func _ready():
bDebugPaused = false
get_tree().paused = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
#if Input.is_action_just_pressed("debug_pause"):
# bDebugPaused = !bDebugPaused
# if bDebugPaused:
# get_tree().paused = true
# else:
# get_tree().paused = false
if Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
#if Input.is_action_just_pressed("restart_level"):
# get_tree().reload_current_scene()