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cyber-world / project.godot

127 lines · godot ref:
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Reference",
"class": "DateTimeUtil",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/TimeOfDay/DateTime/DateTimeUtil.gd"
}, {
"base": "Reference",
"class": "OrbitalElements",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/TimeOfDay/OrbitalElements.gd"
}, {
"base": "Reference",
"class": "ScatterLib",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/Sky/ScatterLib.gd"
}, {
"base": "Reference",
"class": "SkyConst",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/Sky/SkyConstants.gd"
}, {
"base": "Node",
"class": "Skydome",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/Sky/Skydome.gd"
}, {
"base": "Resource",
"class": "SkydomeResources",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/Sky/SkydomeResources.gd"
}, {
"base": "Reference",
"class": "TOD_Math",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/Util/TOD_Math.gd"
}, {
"base": "Node",
"class": "TimeOfDay",
"language": "GDScript",
"path": "res://addons/jc.godot.time-of-day/Code/TimeOfDay/TimeOfDay.gd"
} ]
_global_script_class_icons={
"DateTimeUtil": "",
"OrbitalElements": "",
"ScatterLib": "",
"SkyConst": "",
"Skydome": "",
"SkydomeResources": "",
"TOD_Math": "",
"TimeOfDay": ""
}

[application]

config/name="cyber-space"
run/main_scene="res://assets/levels/level0.tscn"
config/icon="res://icon.png"

[display]

window/size/width=1600
window/size/height=900

[editor_plugins]

enabled=PoolStringArray( "res://addons/jc.godot.time-of-day/plugin.cfg", "res://addons/waterways/plugin.cfg" )

[input]

forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
aim={
"deadzone": 0.5,
"events": [  ]
}
roll={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}

[physics]

common/enable_pause_aware_picking=true

[rendering]

environment/default_environment="res://default_env.tres"