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blender-bridge / src / register_types.cpp

39 lines · cpp ref:
#include "register_types.h"
#include "blender_bridge.h"
#include "virtual_texture.h"

#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>

using namespace godot;

void initialize_blender_bridge_types(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
		return;
	}
	ClassDB::register_class<BlenderBridge>();
	ClassDB::register_class<VirtualTexture>();
}

void uninitialize_blender_bridge_types(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
		return;
	}
}

extern "C" {
GDExtensionBool GDE_EXPORT blender_bridge_library_init(
		GDExtensionInterfaceGetProcAddress p_get_proc_address,
		GDExtensionClassLibraryPtr p_library,
		GDExtensionInitialization *r_initialization) {
	GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);

	init_obj.register_initializer(initialize_blender_bridge_types);
	init_obj.register_terminator(uninitialize_blender_bridge_types);
	init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);

	return init_obj.init();
}
}