#include "register_types.h"
#include "blender_bridge.h"
#include "virtual_texture.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
using namespace godot;
void initialize_blender_bridge_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<BlenderBridge>();
ClassDB::register_class<VirtualTexture>();
}
void uninitialize_blender_bridge_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
extern "C" {
GDExtensionBool GDE_EXPORT blender_bridge_library_init(
GDExtensionInterfaceGetProcAddress p_get_proc_address,
GDExtensionClassLibraryPtr p_library,
GDExtensionInitialization *r_initialization) {
GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_blender_bridge_types);
init_obj.register_terminator(uninitialize_blender_bridge_types);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}