| … | … | @@ -0,0 +1 @@ |
| 1 | screenshot_*.png |
| … | … | @@ -0,0 +1,3 @@ |
| 1 | ||
| 2 | github: [jeremi360] | |
| 3 | custom: [https://rakugoteam.github.io/fund/] |
| … | … | @@ -0,0 +1,31 @@ |
| 1 | --- | |
| 2 | name: Bug report | |
| 3 | about: Create a report to help us improve | |
| 4 | title: '' | |
| 5 | labels: bug | |
| 6 | assignees: jebedaia360 | |
| 7 | ||
| 8 | --- | |
| 9 | ||
| 10 | **Describe the bug** | |
| 11 | A clear and concise description of what the bug is. | |
| 12 | ||
| 13 | **To Reproduce** | |
| 14 | Steps to reproduce the behavior: | |
| 15 | 1. Go to '...' | |
| 16 | 2. Click on '....' | |
| 17 | 3. Scroll down to '....' | |
| 18 | 4. See error | |
| 19 | ||
| 20 | **Expected behavior** | |
| 21 | A clear and concise description of what you expected to happen. | |
| 22 | ||
| 23 | **Screenshots** | |
| 24 | If applicable, add screenshots to help explain your problem. | |
| 25 | ||
| 26 | **Runtime (please complete the following information):** | |
| 27 | - Godot version [ e.g 3.2] | |
| 28 | - Rakugo Version [e.g. 2.0.8] | |
| 29 | ||
| 30 | **Additional context** | |
| 31 | Add any other context about the problem here. |
| … | … | @@ -0,0 +1,20 @@ |
| 1 | --- | |
| 2 | name: Feature request | |
| 3 | about: Suggest an idea for this project | |
| 4 | title: '' | |
| 5 | labels: enhancement | |
| 6 | assignees: jebedaia360 | |
| 7 | ||
| 8 | --- | |
| 9 | ||
| 10 | **Is your feature request related to a problem? Please describe.** | |
| 11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] | |
| 12 | ||
| 13 | **Describe the solution you'd like** | |
| 14 | A clear and concise description of what you want to happen. | |
| 15 | ||
| 16 | **Describe alternatives you've considered** | |
| 17 | A clear and concise description of any alternative solutions or features you've considered. | |
| 18 | ||
| 19 | **Additional context** | |
| 20 | Add any other context or screenshots about the feature request here. |
| … | … | @@ -0,0 +1,3 @@ |
| 1 | source_md5="8e9736671bfb1bad8070d12613919ea1" | |
| 2 | dest_md5="eff6ea05379ffad621474ce7e4ba4c5f" | |
| 3 |
| … | … | @@ -0,0 +1,3 @@ |
| 1 | source_md5="06f24cce4b34af064b521f3ed45dd78a" | |
| 2 | dest_md5="bcd1778e4d6348f4b4c12655e9a7a0ce" | |
| 3 |
| … | … | @@ -0,0 +1,3 @@ |
| 1 | source_md5="7f2ca3a97e2aa648b1ad0a3e8a77a3f0" | |
| 2 | dest_md5="9d553917664bc8c8ec35c7dc6aad793f" | |
| 3 |
| … | … | @@ -7,6 +7,8 @@ var dragging: bool = false |
| 7 | 7 | var drag_last_position: Vector2 |
| 8 | 8 | |
| 9 | 9 | func _ready(): |
| 10 | var dir = DirAccess.open("user://") | |
| 11 | dir.make_dir("screenshots") | |
| 10 | 12 | # Initial setup if needed |
| 11 | 13 | pass |
| 12 | 14 | |
| … | … | @@ -41,3 +43,25 @@ func _input(event): |
| 41 | 43 | # Move the camera based on the drag |
| 42 | 44 | position += drag_delta |
| 43 | 45 | drag_last_position = drag_current_position |
| 46 | ||
| 47 | ||
| 48 | func _on_button_button_up() -> void: | |
| 49 | get_parent().get_node("CanvasLayer2").get_node("Button").visible = false | |
| 50 | # Enable high-quality mode | |
| 51 | Global.high_quality = true | |
| 52 | queue_redraw() | |
| 53 | await RenderingServer.frame_post_draw # Wait for the high-quality redraw | |
| 54 | # Capture the screenshot | |
| 55 | var image = get_viewport().get_texture().get_image() | |
| 56 | ||
| 57 | var dir = DirAccess.open("user://screenshots") | |
| 58 | var c= 0 | |
| 59 | for n in dir.get_files(): | |
| 60 | c+=1 | |
| 61 | image.save_png("user://screenshots/ss" +str(c)+ ".png") | |
| 62 | ||
| 63 | ||
| 64 | # Revert back to normal mode | |
| 65 | Global.high_quality = false | |
| 66 | get_parent().get_node("CanvasLayer2").get_node("Button").visible = true | |
| 67 | pass # Replace with function body. |
| … | … | @@ -2,6 +2,7 @@ extends Node |
| 2 | 2 | |
| 3 | 3 | var group_dictionary = {} |
| 4 | 4 | var group_count = 0 |
| 5 | var high_quality = false | |
| 5 | 6 | |
| 6 | 7 | # Function to initialize the groups from a list of group names |
| 7 | 8 | func initialize_groups(group_names: Array): |
| … | … | @@ -5,6 +5,7 @@ var color: Color |
| 5 | 5 | var width = 5 |
| 6 | 6 | var dragging = false |
| 7 | 7 | var group = "" |
| 8 | var point_count = 50 | |
| 8 | 9 | |
| 9 | 10 | func _ready(): |
| 10 | 11 | pass |
| … | … | @@ -20,6 +21,10 @@ func _input(event): |
| 20 | 21 | else: |
| 21 | 22 | dragging = false # Stop dragging |
| 22 | 23 | queue_redraw() # Optionally, queue a redraw when you stop dragging |
| 24 | ||
| 25 | ||
| 26 | ||
| 27 | ||
| 23 | 28 | func _draw(): |
| 24 | 29 | var points = [] |
| 25 | 30 | for node_id in nodes: |
| … | … | @@ -28,10 +33,19 @@ func _draw(): |
| 28 | 33 | if node: |
| 29 | 34 | var center = node.position |
| 30 | 35 | var radius = nodes[node_id] |
| 31 | points += generate_circle_points(center, radius,50) # Generate circle points | |
| 36 | ||
| 37 | ||
| 38 | var config = ConfigFile.new() | |
| 39 | var err = config.load("res://conf.cfg") | |
| 40 | if err == OK: | |
| 41 | # Get the edge_width value from the config file | |
| 42 | point_count = config.get_value("graph_settings", "point_count", 2.0) | |
| 43 | if Global.high_quality: | |
| 44 | point_count = 300 | |
| 45 | points += generate_circle_points(center, radius,point_count) # Generate circle points | |
| 32 | 46 | # Draw each point as a small circle for visibility |
| 33 | for point in points: | |
| 34 | draw_circle(point, 2, Color(1, 0, 0)) # Red color, radius 2 | |
| 47 | #for point in points: | |
| 48 | # draw_circle(point, 2, Color(1, 0, 0)) # Red color, radius 2 | |
| 35 | 49 | |
| 36 | 50 | # Compute the convex hull of the points |
| 37 | 51 | var hull = andrew_monotone_chain(points) |
| … | … | @@ -0,0 +1,21 @@ |
| 1 | MIT License | |
| 2 | ||
| 3 | Copyright (c) 2021 Jeremi Biernacki <jeremi360@gmail.com> | |
| 4 | ||
| 5 | Permission is hereby granted, free of charge, to any person obtaining a copy | |
| 6 | of this software and associated documentation files (the "Software"), to deal | |
| 7 | in the Software without restriction, including without limitation the rights | |
| 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| 9 | copies of the Software, and to permit persons to whom the Software is | |
| 10 | furnished to do so, subject to the following conditions: | |
| 11 | ||
| 12 | The above copyright notice and this permission notice shall be included in | |
| 13 | all copies or substantial portions of the Software. | |
| 14 | ||
| 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| 21 | THE SOFTWARE. |
| … | … | @@ -0,0 +1,33 @@ |
| 1 | ![github-top-lang][lang] ![lic] ![lic-font] | |
| 2 | ||
| 3 | # MaterialIcons for Godot | |
| 4 | ||
| 5 | [*Templarian's Material-Design-Icons*](https://github.com/templarian/MaterialDesign) is a collection of icons for the [Material Design](https://material.io/) specification. | |
| 6 | ||
| 7 | This addon provides the following nodes to use the icons in Godot: | |
| 8 | - **MaterialIcon**: A node that displays an icon from the Material Design Icons collection. | |
| 9 | - **MaterialButton**: A node that displays an icon from the Material Design Icons collection as a button (without label). | |
| 10 | ||
| 11 | It's also adds **IconsFinder** to the Godot's **Tools** menu. | |
| 12 | So you can find the icons easily. | |
| 13 | ||
| 14 |  | |
| 15 | ||
| 16 | ## Exporting | |
| 17 | For emojis to work in exported projects, you need add `*.json` files to include files settings: | |
| 18 |  | |
| 19 | ||
| 20 | ## Install using gd-plug | |
| 21 | To install it with [gd-plug](https://github.com/imjp94/gd-plug) add in your `plug.gd` script: | |
| 22 | ```gdscript | |
| 23 | extends "res://addons/gd-plug/plug.gd" | |
| 24 | ||
| 25 | func _plugging(): | |
| 26 | # your other plugins/addons install instructions | |
| 27 | # ... | |
| 28 | plug("rakugoteam/Godot-Material-Icons", {"include": ["addons", ".import/"]}) | |
| 29 | ``` | |
| 30 | ||
| 31 | [lic]: https://img.shields.io/github/license/rakugoteam/Godot-Material-Icons?style=flat-square&label=📃%20License& | |
| 32 | [lang]: https://img.shields.io/github/languages/top/rakugoteam/Godot-Material-Icons?style=flat-square | |
| 33 | [lic-font]:https://img.shields.io/static/v1.svg?label=📜%20Font%20License&message=Pictogrammers%20Free%20License&color=informational&style=flat-square |
| … | … | @@ -0,0 +1,34 @@ |
| 1 | [remap] | |
| 2 | ||
| 3 | importer="texture" | |
| 4 | type="CompressedTexture2D" | |
| 5 | uid="uid://m1iltai5tk4w" | |
| 6 | path="res://.godot/imported/camera.png-b0b88c537f13bbf3b97a5735e4e3dab8.ctex" | |
| 7 | metadata={ | |
| 8 | "vram_texture": false | |
| 9 | } | |
| 10 | ||
| 11 | [deps] | |
| 12 | ||
| 13 | source_file="res://camera.png" | |
| 14 | dest_files=["res://.godot/imported/camera.png-b0b88c537f13bbf3b97a5735e4e3dab8.ctex"] | |
| 15 | ||
| 16 | [params] | |
| 17 | ||
| 18 | compress/mode=0 | |
| 19 | compress/high_quality=false | |
| 20 | compress/lossy_quality=0.7 | |
| 21 | compress/hdr_compression=1 | |
| 22 | compress/normal_map=0 | |
| 23 | compress/channel_pack=0 | |
| 24 | mipmaps/generate=false | |
| 25 | mipmaps/limit=-1 | |
| 26 | roughness/mode=0 | |
| 27 | roughness/src_normal="" | |
| 28 | process/fix_alpha_border=true | |
| 29 | process/premult_alpha=false | |
| 30 | process/normal_map_invert_y=false | |
| 31 | process/hdr_as_srgb=false | |
| 32 | process/hdr_clamp_exposure=false | |
| 33 | process/size_limit=0 | |
| 34 | detect_3d/compress_to=1 |
| … | … | @@ -0,0 +1,15 @@ |
| 1 | [graph_settings] | |
| 2 | point_count = 10 | |
| 3 | edge_width_expression = "pow(support, 0.35)" | |
| 4 | ||
| 5 | ||
| 6 | # point_count sets the number of points that will be generated around the nodes in order to calculate the curve, | |
| 7 | # More points mean a nicer curve, for the cost of more processing power. | |
| 8 | # edge_width_expression is a customizable expression that will apply to the width of the hyper edes. For ex.: | |
| 9 | # edge_width_expression = "20.0" will set the widths to be 20 | |
| 10 | # Usable variables: | |
| 11 | # support : Support or weight of the edge | |
| 12 | # node_count: The count of how many nodes are in the given edge | |
| 13 | # total_nodes: How many nodes are in the full hypergraph | |
| 14 | # on the expressions themselves look up the godot documentation's expression page: | |
| 15 | # https://docs.godotengine.org/en/latest/tutorials/scripting/evaluating_expressions.html |
| … | … | @@ -0,0 +1,7 @@ |
| 1 | [gd_resource type="Environment" load_steps=2 format=2] | |
| 2 | ||
| 3 | [sub_resource type="ProceduralSky" id=1] | |
| 4 | ||
| 5 | [resource] | |
| 6 | background_mode = 2 | |
| 7 | background_sky = SubResource( 1 ) |
| … | … | @@ -0,0 +1,34 @@ |
| 1 | [remap] | |
| 2 | ||
| 3 | importer="texture" | |
| 4 | type="CompressedTexture2D" | |
| 5 | uid="uid://croy0w3pwc1hw" | |
| 6 | path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" | |
| 7 | metadata={ | |
| 8 | "vram_texture": false | |
| 9 | } | |
| 10 | ||
| 11 | [deps] | |
| 12 | ||
| 13 | source_file="res://icon.png" | |
| 14 | dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] | |
| 15 | ||
| 16 | [params] | |
| 17 | ||
| 18 | compress/mode=0 | |
| 19 | compress/high_quality=false | |
| 20 | compress/lossy_quality=0.7 | |
| 21 | compress/hdr_compression=1 | |
| 22 | compress/normal_map=0 | |
| 23 | compress/channel_pack=0 | |
| 24 | mipmaps/generate=false | |
| 25 | mipmaps/limit=-1 | |
| 26 | roughness/mode=0 | |
| 27 | roughness/src_normal="" | |
| 28 | process/fix_alpha_border=true | |
| 29 | process/premult_alpha=false | |
| 30 | process/normal_map_invert_y=false | |
| 31 | process/hdr_as_srgb=false | |
| 32 | process/hdr_clamp_exposure=false | |
| 33 | process/size_limit=0 | |
| 34 | detect_3d/compress_to=1 |
| … | … | @@ -124,9 +124,28 @@ func populate_edge_data(file_data): |
| 124 | 124 | |
| 125 | 125 | hyperedge_instance.add_to_group("edges") |
| 126 | 126 | hyperedge_instance.name = str(edge_id) |
| 127 | var config = ConfigFile.new() | |
| 128 | var expression = Expression.new() | |
| 129 | var err = config.load("res://conf.cfg") | |
| 130 | var expression_text = config.get_value("graph_settings", "edge_width_expression") | |
| 131 | print(expression_text) | |
| 132 | ||
| 133 | var error = expression.parse(expression_text, ["support", "node_count", "total_nodes"]) | |
| 127 | 134 | |
| 135 | if error != OK: | |
| 136 | $AcceptDialog.window_title = "Error" | |
| 137 | $AcceptDialog.dialog_text = "The expression cannot be parsed: " + error | |
| 138 | $AcceptDialog.get_ok().text = "Close" | |
| 139 | $AcceptDialog.popup_centered() | |
| 128 | 140 | # Set the width of the hyperedge based on the support value |
| 129 | hyperedge_instance.width = pow(edges[edge_id]["support"], 0.35) | |
| 141 | var result = expression.execute([edges[edge_id]["support"], edge_data["nodes"].size(), nodes.size()] ) | |
| 142 | if result == null: | |
| 143 | $AcceptDialog.title = "Error" | |
| 144 | $AcceptDialog.dialog_text = "The expression cannot be parsed: Error" + str(error) | |
| 145 | $AcceptDialog.ok_button_text = "Close" | |
| 146 | $AcceptDialog.popup_centered() | |
| 147 | return 1.0 | |
| 148 | hyperedge_instance.width = result | |
| 130 | 149 | |
| 131 | 150 | # Add the hyperedge instance to the scene tree |
| 132 | 151 | add_child(hyperedge_instance) |
| … | … | @@ -1,16 +1,17 @@ |
| 1 | [gd_scene load_steps=3 format=3 uid="uid://2f8fvrck2f38"] | |
| 1 | [gd_scene load_steps=4 format=3 uid="uid://2f8fvrck2f38"] | |
| 2 | 2 | |
| 3 | 3 | [ext_resource type="Script" path="res://main.gd" id="1_1hwno"] |
| 4 | 4 | [ext_resource type="Script" path="res://Camera2D.gd" id="2_iiqxp"] |
| 5 | [ext_resource type="Texture2D" uid="uid://m1iltai5tk4w" path="res://camera.png" id="3_rymd3"] | |
| 5 | 6 | |
| 6 | 7 | [node name="Node2D" type="Node2D"] |
| 7 | 8 | script = ExtResource("1_1hwno") |
| 8 | 9 | |
| 9 | 10 | [node name="ColorRect" type="ColorRect" parent="."] |
| 10 | offset_left = -8559.0 | |
| 11 | offset_top = -6223.0 | |
| 12 | offset_right = 9085.0 | |
| 13 | offset_bottom = 6156.0 | |
| 11 | offset_left = -9305.0 | |
| 12 | offset_top = -6418.0 | |
| 13 | offset_right = 8339.0 | |
| 14 | offset_bottom = 5961.0 | |
| 14 | 15 | |
| 15 | 16 | [node name="CanvasLayer" type="CanvasLayer" parent="."] |
| 16 | 17 | |
| … | … | @@ -22,3 +23,17 @@ color = Color(0.0980392, 0.0980392, 0.0980392, 1) |
| 22 | 23 | |
| 23 | 24 | [node name="Camera2D" type="Camera2D" parent="."] |
| 24 | 25 | script = ExtResource("2_iiqxp") |
| 26 | ||
| 27 | [node name="AcceptDialog" type="AcceptDialog" parent="."] | |
| 28 | ||
| 29 | [node name="CanvasLayer2" type="CanvasLayer" parent="."] | |
| 30 | layer = 3 | |
| 31 | ||
| 32 | [node name="Button" type="Button" parent="CanvasLayer2"] | |
| 33 | offset_left = 4.0 | |
| 34 | offset_top = 4.0 | |
| 35 | offset_right = 108.0 | |
| 36 | offset_bottom = 108.0 | |
| 37 | icon = ExtResource("3_rymd3") | |
| 38 | ||
| 39 | [connection signal="button_up" from="CanvasLayer2/Button" to="Camera2D" method="_on_button_button_up"] |
| … | … | @@ -1,6 +1,5 @@ |
| 1 | 1 | Environment_and_Natural_Resources Pollution_Management #SUP: 2662 #GROUP 2022 |
| 2 | Energy_and_Extractives Energy_Efficiency #SUP: 3163 #GROUP 2022 | |
| 2 | Energy_and_Extractives Energy_Efficiency #SUP: 313 #GROUP 2022 | |
| 3 | 3 | Energy_and_Extractives Health_Emergency_Preparedness_and_Disaster_Response #SUP: 7720 #GROUP 2022 |
| 4 | 4 | Environment_and_Natural_Resources Pollution_Management Air_Pollution #SUP: 3312 #GROUP 2023 |
| 5 | 5 | Environment_and_Natural_Resources Energy_and_Extractives Climate_Change Renewable_Energy #SUP: 3301 #GROUP 2023 |
| 6 | Energy_and_Extractives Health_Emergency_Preparedness_and_Disaster_Response #SUP: 5647 #GROUP 2023 |
| … | … | @@ -12,12 +12,19 @@ config_version=5 |
| 12 | 12 | |
| 13 | 13 | config/name="Hypergodot" |
| 14 | 14 | run/main_scene="res://main.tscn" |
| 15 | config/use_custom_user_dir=true | |
| 16 | config/custom_user_dir_name="screenshots" | |
| 15 | 17 | config/features=PackedStringArray("4.3", "Forward Plus") |
| 16 | 18 | config/icon="res://icon.svg" |
| 17 | 19 | |
| 18 | 20 | [autoload] |
| 19 | 21 | |
| 20 | 22 | Global="*res://Global.gd" |
| 23 | MaterialIconsDB="*res://addons/material-design-icons/icons/icons.gd" | |
| 24 | ||
| 25 | [debug] | |
| 26 | ||
| 27 | settings/stdout/print_fps=true | |
| 21 | 28 | |
| 22 | 29 | [display] |
| 23 | 30 | |
| … | … | @@ -29,7 +36,7 @@ project/assembly_name="Hypergodot" |
| 29 | 36 | |
| 30 | 37 | [editor_plugins] |
| 31 | 38 | |
| 32 | enabled=PackedStringArray() | |
| 39 | enabled=PackedStringArray("res://addons/material-design-icons/plugin.cfg") | |
| 33 | 40 | |
| 34 | 41 | [input] |
| 35 | 42 |
| … | … | @@ -0,0 +1,34 @@ |
| 1 | [remap] | |
| 2 | ||
| 3 | importer="texture" | |
| 4 | type="CompressedTexture2D" | |
| 5 | uid="uid://b0jesjk1ltppl" | |
| 6 | path="res://.godot/imported/screenshot_export.png-e77d637744960750654bc8e433584754.ctex" | |
| 7 | metadata={ | |
| 8 | "vram_texture": false | |
| 9 | } | |
| 10 | ||
| 11 | [deps] | |
| 12 | ||
| 13 | source_file="res://screenshot_export.png" | |
| 14 | dest_files=["res://.godot/imported/screenshot_export.png-e77d637744960750654bc8e433584754.ctex"] | |
| 15 | ||
| 16 | [params] | |
| 17 | ||
| 18 | compress/mode=0 | |
| 19 | compress/high_quality=false | |
| 20 | compress/lossy_quality=0.7 | |
| 21 | compress/hdr_compression=1 | |
| 22 | compress/normal_map=0 | |
| 23 | compress/channel_pack=0 | |
| 24 | mipmaps/generate=false | |
| 25 | mipmaps/limit=-1 | |
| 26 | roughness/mode=0 | |
| 27 | roughness/src_normal="" | |
| 28 | process/fix_alpha_border=true | |
| 29 | process/premult_alpha=false | |
| 30 | process/normal_map_invert_y=false | |
| 31 | process/hdr_as_srgb=false | |
| 32 | process/hdr_clamp_exposure=false | |
| 33 | process/size_limit=0 | |
| 34 | detect_3d/compress_to=1 |
| … | … | @@ -0,0 +1,34 @@ |
| 1 | [remap] | |
| 2 | ||
| 3 | importer="texture" | |
| 4 | type="CompressedTexture2D" | |
| 5 | uid="uid://cfj7olysy1cv0" | |
| 6 | path="res://.godot/imported/screenshot_if.png-05119fa07b503c3e0c4929e8360dc9d2.ctex" | |
| 7 | metadata={ | |
| 8 | "vram_texture": false | |
| 9 | } | |
| 10 | ||
| 11 | [deps] | |
| 12 | ||
| 13 | source_file="res://screenshot_if.png" | |
| 14 | dest_files=["res://.godot/imported/screenshot_if.png-05119fa07b503c3e0c4929e8360dc9d2.ctex"] | |
| 15 | ||
| 16 | [params] | |
| 17 | ||
| 18 | compress/mode=0 | |
| 19 | compress/high_quality=false | |
| 20 | compress/lossy_quality=0.7 | |
| 21 | compress/hdr_compression=1 | |
| 22 | compress/normal_map=0 | |
| 23 | compress/channel_pack=0 | |
| 24 | mipmaps/generate=false | |
| 25 | mipmaps/limit=-1 | |
| 26 | roughness/mode=0 | |
| 27 | roughness/src_normal="" | |
| 28 | process/fix_alpha_border=true | |
| 29 | process/premult_alpha=false | |
| 30 | process/normal_map_invert_y=false | |
| 31 | process/hdr_as_srgb=false | |
| 32 | process/hdr_clamp_exposure=false | |
| 33 | process/size_limit=0 | |
| 34 | detect_3d/compress_to=1 |