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[ 16% ] first_scan_filesystem | Loading global class names... [ 33% ] first_scan_filesystem | Verifying GDExtensions... [ 50% ] first_scan_filesystem | Creating autoload scripts... [ 66% ] first_scan_filesystem | Initializing plugins... Editor Screenshot plugin loaded — F12 or: echo screenshot | nc localhost 6008 BlenderBridge v0.128.0: Server started (shm=/blender_bridge, sock=/tmp/blender_bridge.sock, regions=2x8388608) [BB] plugin up; the bridge now survives scene switches [ 83% ] first_scan_filesystem | Starting file scan... 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outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet [ 0% ] update_scripts_classes | Started Registering global classes... (335 steps) [ 0% ] update_scripts_classes |  [ 0% ] update_scripts_classes |  [ 0% ] update_scripts_classes | KeetChat [ 0% ] update_scripts_classes | KeetFeed [ 1% ] update_scripts_classes | KeetGameState [ 1% ] update_scripts_classes | KeetIdentity [ 1% ] update_scripts_classes | KeetRoom [ 2% ] update_scripts_classes | KeetTileIndex [ 2% ] update_scripts_classes | KeetUdsClient [ 2% ] update_scripts_classes |  [ 2% ] update_scripts_classes |  [ 3% ] update_scripts_classes | NubisEffect [ 3% ] update_scripts_classes | NubisNoiseGenerator [ 3% ] update_scripts_classes |  [ 4% ] update_scripts_classes |  [ 4% ] update_scripts_classes |  [ 4% ] update_scripts_classes |  [ 5% ] update_scripts_classes | CloudVolume [ 5% ] update_scripts_classes | NubisCompositor [ 5% ] update_scripts_classes |  [ 5% ] update_scripts_classes | CirrusLayer [ 6% ] update_scripts_classes | CloudLayer [ 6% ] update_scripts_classes | CloudSharedState [ 6% ] update_scripts_classes | ShadowLayer [ 7% ] 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pt-bench_2026-07-31T10-23-32_probe.csv [ 17% ] reimport | pt-bench_2026-07-31T10-22-24_smoke.csv [ 17% ] reimport | pt-bench_2026-07-31T15-17-59_lod-raster.csv [ 18% ] reimport | pt-bench_2026-07-31T15-24-30_lod-pt-before.csv [ 18% ] reimport | perlworlnoise.png [ 18% ] reimport | worlnoise.webp [ 18% ] reimport | bluenoise_Dither.png [ 19% ] reimport | curl_noise_packed.png [ 19% ] reimport | curl_noise_varied.tga [ 19% ] reimport | perlworlnoise.png [ 20% ] reimport | pt-bench_2026-07-31T16-02-21_lod-map-before.csv [ 20% ] reimport | pt-bench_2026-07-31T16-12-42_lod-map-after.csv [ 20% ] reimport | pt-bench_2026-07-31T17-35-38_lod-vp-pt.csv [ 21% ] reimport | pt-bench_2026-07-31T17-36-32_lod-vp-raster.csv [ 21% ] reimport | pt-bench_2026-07-31T17-38-57_lod-p11-pt.csv [ 21% ] reimport | pt-bench_2026-07-31T17-39-21_lod-p11-raster.csv [ 22% ] reimport | pt-bench_2026-07-31T17-40-39_lod-p11-pt.csv [ 22% ] reimport | pt-bench_2026-07-31T17-42-42_lod-p11-raster.csv [ 22% ] reimport | pt-bench_2026-07-31T17-46-42_lod-bin-pt.csv [ 23% ] reimport | pt-bench_2026-07-31T17-47-49_lod-bin-raster.csv [ 23% ] reimport | pt-bench_2026-07-31T18-01-51_lod-final.csv [ 23% ] reimport | pt-bench_2026-08-01T08-34-09_probe.csv [ 24% ] reimport | pt-bench_2026-08-01T08-35-23_var2.csv [ 24% ] reimport | pt-bench_2026-08-01T08-36-04_var3.csv [ 24% ] reimport | pt-bench_2026-08-10T09-38-14_review-spp1b1.csv [ 25% ] reimport | pt-bench_2026-08-10T09-47-37_map-probe.csv [ 25% ] reimport | pt-bench_2026-08-10T09-53-33_map-v1.csv [ 25% ] reimport | pt-bench_2026-08-10T09-54-15_map-v2.csv [ 26% ] reimport | pt-bench_2026-08-10T09-54-57_map-v3.csv [ 26% ] reimport | pt-bench_2026-08-10T11-07-57_nopbr-in.csv [ 26% ] reimport | pt-bench_2026-08-10T10-19-14_map-cold.csv [ 27% ] reimport | pt-bench_2026-08-10T11-05-45_pbr-in.csv [ 27% ] reimport | pt-bench_2026-08-10T10-28-45_map-v4.csv [ 27% ] reimport | pt-bench_2026-08-10T11-04-43_pbr-pt.csv [ 27% ] reimport | pt-bench_2026-08-10T11-04-13_pbr-raster.csv [ 28% ] reimport | pt-bench_2026-07-31T14-17-53_sr-perf.csv [ 28% ] reimport | pt-bench_2026-07-31T14-15-29_rr-dlaa.csv [ 28% ] reimport | pt-bench_2026-07-31T14-37-04_ridprobe.csv [ 29% ] reimport | pt-bench_2026-07-31T14-14-05_rr-quality.csv [ 29% ] reimport | pt-bench_2026-07-31T14-50-54_ridfix.csv [ 29% ] reimport | pt-bench_2026-07-31T14-12-29_rr-perf.csv [ 30% ] reimport | pt-bench_2026-07-31T14-58-53_ridfix.csv [ 30% ] reimport | pt-bench_2026-07-31T14-01-59_baseline.csv [ 30% ] reimport | pt-bench_2026-07-31T15-00-22_ridfix2.csv [ 31% ] reimport | pt-bench_2026-07-31T12-55-55_baseline.csv [ 31% ] reimport | pt-bench_2026-07-31T12-44-50_baseline.csv [ 31% ] reimport | pt-bench_2026-07-31T15-16-31_lod-raster.csv [ 32% ] reimport | pt-bench_2026-07-31T15-16-59_lod-pt-before.csv [ 32% ] reimport | pt-bench_2026-07-31T11-07-38_baseline.csv [ 32% ] reimport | pt-bench_2026-07-31T10-53-41_baseline.csv [ 33% ] reimport | pt-bench_2026-07-31T10-26-49_winprobe.csv [ 33% ] reimport | pt-bench_2026-07-31T10-23-32_probe.csv [ 33% ] reimport | perlworlnoise.png [ 34% ] reimport | worlnoise.webp [ 34% ] reimport | bluenoise_Dither.png [ 34% ] reimport | curl_noise_packed.png [ 35% ] reimport | curl_noise_varied.tga [ 35% ] reimport | perlworlnoise.png [ 35% ] reimport | pt-bench_2026-07-31T16-02-21_lod-map-before.csv [ 36% ] reimport | pt-bench_2026-07-31T16-12-42_lod-map-after.csv [ 36% ] reimport | pt-bench_2026-07-31T17-35-38_lod-vp-pt.csv [ 36% ] reimport | pt-bench_2026-07-31T17-36-32_lod-vp-raster.csv [ 36% ] reimport | pt-bench_2026-07-31T17-38-57_lod-p11-pt.csv [ 37% ] reimport | pt-bench_2026-07-31T17-39-21_lod-p11-raster.csv [ 37% ] reimport | perlworlnoise.png [ 37% ] reimport | worlnoise.webp [ 37% ] reimport | worlnoise.webp [ 38% ] reimport | bluenoise_Dither.png [ 38% ] reimport | curl_noise_packed.png [ 38% ] reimport | curl_noise_varied.tga [ 39% ] reimport | perlworlnoise.png [ 39% ] reimport | pt-bench_2026-07-31T16-02-21_lod-map-before.csv [ 39% ] reimport | pt-bench_2026-07-31T16-12-42_lod-map-after.csv [ 40% ] reimport | pt-bench_2026-07-31T17-35-38_lod-vp-pt.csv [ 40% ] reimport | pt-bench_2026-07-31T17-36-32_lod-vp-raster.csv [ 40% ] reimport | pt-bench_2026-07-31T17-38-57_lod-p11-pt.csv [ 41% ] reimport | pt-bench_2026-07-31T17-39-21_lod-p11-raster.csv [ 41% ] reimport | pt-bench_2026-07-31T17-40-39_lod-p11-pt.csv [ 41% ] reimport | pt-bench_2026-07-31T17-42-42_lod-p11-raster.csv [ 42% ] reimport | pt-bench_2026-07-31T17-46-42_lod-bin-pt.csv [ 42% ] reimport | pt-bench_2026-07-31T17-47-49_lod-bin-raster.csv [ 42% ] reimport | pt-bench_2026-07-31T18-01-51_lod-final.csv [ 43% ] reimport | pt-bench_2026-08-01T08-34-09_probe.csv [ 43% ] reimport | pt-bench_2026-08-01T08-35-23_var2.csv [ 43% ] reimport | pt-bench_2026-08-01T08-36-04_var3.csv [ 44% ] reimport | pt-bench_2026-08-10T09-38-14_review-spp1b1.csv [ 44% ] reimport | pt-bench_2026-08-10T09-47-37_map-probe.csv [ 44% ] reimport | pt-bench_2026-08-10T09-53-33_map-v1.csv [ 45% ] reimport | pt-bench_2026-08-10T09-54-15_map-v2.csv [ 45% ] reimport | pt-bench_2026-08-10T09-54-57_map-v3.csv [ 45% ] reimport | pt-bench_2026-08-10T11-07-57_nopbr-in.csv [ 45% ] reimport | pt-bench_2026-08-10T10-19-14_map-cold.csv [ 46% ] reimport | pt-bench_2026-08-10T11-05-45_pbr-in.csv [ 46% ] reimport | pt-bench_2026-08-10T10-28-45_map-v4.csv [ 46% ] reimport | pt-bench_2026-08-10T11-04-43_pbr-pt.csv [ 47% ] reimport | pt-bench_2026-08-10T11-04-13_pbr-raster.csv [ 47% ] reimport | pt-bench_2026-07-31T14-17-53_sr-perf.csv [ 47% ] reimport | pt-bench_2026-07-31T14-15-29_rr-dlaa.csv [ 48% ] reimport | pt-bench_2026-07-31T14-37-04_ridprobe.csv [ 48% ] reimport | pt-bench_2026-07-31T14-14-05_rr-quality.csv [ 48% ] reimport | pt-bench_2026-07-31T14-50-54_ridfix.csv [ 49% ] reimport | pt-bench_2026-07-31T14-12-29_rr-perf.csv [ 49% ] reimport | pt-bench_2026-07-31T14-58-53_ridfix.csv [ 49% ] reimport | pt-bench_2026-07-31T14-01-59_baseline.csv [ 50% ] reimport | pt-bench_2026-07-31T15-00-22_ridfix2.csv [ 50% ] reimport | pt-bench_2026-07-31T12-55-55_baseline.csv [ 50% ] reimport | pt-bench_2026-07-31T12-44-50_baseline.csv [ 51% ] reimport | pt-bench_2026-07-31T15-16-31_lod-raster.csv [ 51% ] reimport | pt-bench_2026-07-31T15-16-59_lod-pt-before.csv [ 51% ] reimport | pt-bench_2026-07-31T11-07-38_baseline.csv [ 52% ] reimport | pt-bench_2026-07-31T10-53-41_baseline.csv [ 52% ] reimport | pt-bench_2026-07-31T10-26-49_winprobe.csv [ 52% ] reimport | pt-bench_2026-07-31T10-23-32_probe.csv [ 53% ] reimport | pt-bench_2026-07-31T10-22-24_smoke.csv [ 53% ] reimport | pt-bench_2026-07-31T15-17-59_lod-raster.csv [ 53% ] reimport | pt-bench_2026-07-31T15-24-30_lod-pt-before.csv [ 54% ] reimport | pt-bench_2026-07-31T15-34-34_scout.csv [ 54% ] reimport | pt-bench_2026-07-31T15-35-52_lvl-pt-before.csv [ 54% ] reimport | pt-bench_2026-07-31T15-38-15_lvl-pt-vis0.csv [ 54% ] reimport | pt-bench_2026-07-31T15-43-42_lvl-raster-lit.csv [ 55% ] reimport | pt-bench_2026-07-31T15-44-02_lvl-hq-before.csv [ 55% ] reimport | pt-bench_2026-07-31T16-02-02_lod-map-raster.csv [ 55% ] reimport | transpose.glsl [ 56% ] reimport | spectrum_modulate.glsl [ 56% ] reimport | fft_butterfly.glsl [ 56% ] reimport | fft_compute.glsl [ 57% ] reimport | fft_unpack.glsl [ 57% ] reimport | spectrum_compute.glsl [ 57% ] reimport | SunshineCloudsDisplay.msaa.glsl [ 58% ] reimport | voxel_classify.glsl [ 58% ] reimport | SunshineCloudsDisplay.glsl [ 58% ] reimport | vertex_polish.glsl [ 59% ] reimport | SunshineCloudsCompute.glsl [ 59% ] reimport | noise_sdf.glsl [ 59% ] reimport | surface_normals.glsl [ 60% ] reimport | MaskDrawingCompute.glsl [ 60% ] reimport | bake_planeset.glsl [ 60% ] reimport | density_fill.glsl [ 61% ] reimport | edge_classify.glsl [ 61% ] reimport | edge_intersect.glsl [ 61% ] reimport | prepare_dispatch.glsl [ 62% ] reimport | stream_compact_index.glsl [ 62% ] reimport | qef_solve.glsl [ 62% ] reimport | stream_compact.glsl [ 63% ] reimport | quad_emit.glsl [ 63% ] reimport | scan_subgroup.glsl [ 63% ] reimport | scan_blocks.glsl [ 63% ] reimport | scan_decoupled_lookback.glsl [ 64% ] reimport | scan_propagate.glsl [ 64% ] reimport | scan_single.glsl [ 64% ] reimport | scene_data_inc.glsl [ 65% ] reimport | cloud_composite.glsl [ 65% ] reimport | cloud_compositor.glsl [ 65% ] reimport | cloud_compositor_sky.glsl [ 66% ] reimport | cloud_density_fill.glsl [ 66% ] reimport | cloud_raymarch.glsl [ 66% ] reimport | noise_perlin_worley.glsl [ 67% ] reimport | proc_erosion_compiled.glsl [ 67% ] reimport | geiss_sdf.glsl [ 67% ] reimport | cloud_compositor_sky.glsl [ 68% ] reimport | grid_sdf.glsl [ 68% ] reimport | scene_data_inc.glsl [ 68% ] reimport | SunshineCloudsPreCompute.glsl [ 69% ] reimport | cloud_composite.glsl [ 69% ] reimport | cloud_compositor.glsl [ 69% ] reimport | cloud_density_fill.glsl [ 70% ] reimport | SunshineCloudsPostCompute.msaa.glsl [ 70% ] reimport | SunshineCloudsPostCompute.glsl [ 70% ] reimport | cloud_raymarch.glsl [ 71% ] reimport | noise_perlin_worley.glsl [ 71% ] reimport | tumble_grapplinghook.mp3 [ 71% ] reimport | tumble_fall.mp3 [ 72% ] reimport | tumble_step1.mp3 [ 72% ] reimport | teleport_1.mp3 [ 72% ] reimport | rubber_foot.mp3 [ 72% ] reimport | tumble_step2.mp3 [ 73% ] reimport | generic_robot_jump1.mp3 [ 73% ] reimport | constant_natural_wind.mp3 [ 73% ] reimport | ear_wind.mp3 [ 74% ] reimport | howling_wind.mp3 [ 74% ] reimport | strange_wind.mp3 [ 74% ] reimport | fire_grapplinghook1.mp3 [ 75% ] reimport | bridge_texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.png [ 75% ] reimport | bridge_texture_pbr_20250901_normal.png [ 75% ] reimport | preview.webp [ 76% ] reimport | pt-bench_2026-08-01T08-36-04_var3_shot1.png [ 76% ] reimport | pt-bench_2026-08-01T08-36-04_var3_shot2.png [ 76% ] reimport | pt-bench_2026-08-10T09-38-14_review-spp1b1_shot0.png [ 77% ] reimport | pt-bench_2026-07-31T15-16-31_lod-raster_shot0.png [ 77% ] reimport | pt-bench_2026-08-10T09-38-14_review-spp1b1_shot1.png [ 77% ] reimport | pt-bench_2026-08-10T09-38-14_review-spp1b1_shot2.png [ 78% ] reimport | pt-bench_2026-07-31T15-00-22_ridfix2_shot2.png [ 78% ] reimport | pt-bench_2026-07-31T15-00-22_ridfix2_shot1.png [ 78% ] reimport | pt-bench_2026-07-31T15-00-22_ridfix2_shot0.png [ 79% ] reimport | pt-bench_2026-08-10T09-47-37_map-probe_shot0.png [ 79% ] reimport | pt-bench_2026-08-10T09-53-33_map-v1_shot0.png [ 79% ] reimport | pt-bench_2026-07-31T14-58-53_ridfix_shot2.png [ 80% ] reimport | pt-bench_2026-07-31T14-58-53_ridfix_shot1.png [ 80% ] reimport | pt-bench_2026-08-10T09-54-15_map-v2_shot0.png [ 80% ] reimport | pt-bench_2026-07-31T14-58-53_ridfix_shot0.png [ 81% ] reimport | pt-bench_2026-08-10T11-07-57_nopbr-in_shot0.png [ 81% ] reimport | pt-bench_2026-07-31T14-50-54_ridfix_shot2.png [ 81% ] reimport | pt-bench_2026-08-10T09-54-57_map-v3_shot0.png [ 81% ] reimport | pt-bench_2026-07-31T14-50-54_ridfix_shot1.png [ 82% ] reimport | pt-bench_2026-07-31T14-50-54_ridfix_shot0.png [ 82% ] reimport | pt-bench_2026-08-10T11-05-45_pbr-in_shot0.png [ 82% ] reimport | pt-bench_2026-08-10T10-19-14_map-cold_shot0.png [ 83% ] reimport | pt-bench_2026-08-10T11-04-43_pbr-pt_shot0.png [ 83% ] reimport | pt-bench_2026-07-31T14-17-53_sr-perf_shot2.png [ 83% ] reimport | pt-bench_2026-07-31T14-17-53_sr-perf_shot1.png [ 84% ] reimport | pt-bench_2026-08-10T10-28-45_map-v4_shot0.png [ 84% ] reimport | pt-bench_2026-07-31T14-17-53_sr-perf_shot0.png [ 84% ] reimport | pt-bench_2026-08-10T11-04-13_pbr-raster_shot0.png [ 85% ] reimport | pt-bench_2026-07-31T16-02-21_lod-map-before_shot0.png [ 85% ] reimport | pt-bench_2026-07-31T16-12-42_lod-map-after_shot0.png [ 85% ] reimport | pt-bench_2026-07-31T17-35-38_lod-vp-pt_shot0.png [ 86% ] reimport | pt-bench_2026-07-31T17-36-32_lod-vp-raster_shot0.png [ 86% ] reimport | pt-bench_2026-07-31T17-38-57_lod-p11-pt_shot0.png [ 86% ] reimport | pt-bench_2026-07-31T17-39-21_lod-p11-raster_shot0.png [ 87% ] reimport | pt-bench_2026-07-31T16-02-02_lod-map-raster_shot0.png [ 87% ] reimport | pt-bench_2026-07-31T17-40-39_lod-p11-pt_shot0.png [ 87% ] reimport | pt-bench_2026-07-31T17-42-42_lod-p11-raster_shot0.png [ 88% ] reimport | pt-bench_2026-07-31T17-46-42_lod-bin-pt_shot0.png [ 88% ] reimport | pt-bench_2026-07-31T17-47-49_lod-bin-raster_shot0.png [ 88% ] reimport | pt-bench_2026-07-31T15-44-02_lvl-hq-before_shot0.png [ 89% ] reimport | pt-bench_2026-07-31T18-01-51_lod-final_shot0.png [ 89% ] reimport | pt-bench_2026-07-31T15-43-42_lvl-raster-lit_shot0.png [ 89% ] reimport | pt-bench_2026-08-01T08-34-09_probe_shot0.png [ 90% ] reimport | pt-bench_2026-07-31T15-38-15_lvl-pt-vis0_shot0.png [ 90% ] reimport | bridge_ChatGPT_Image_Mar_2_2026_02_10_56_PM_webp.png [ 90% ] reimport | pt-bench_2026-08-01T08-34-09_probe_shot1.png [ 90% ] reimport | pt-bench_2026-08-01T08-34-09_probe_shot1.png [ 90% ] reimport | pt-bench_2026-08-01T08-34-09_probe_shot2.png [ 91% ] reimport | pt-bench_2026-07-31T15-35-52_lvl-pt-before_shot0.png [ 91% ] reimport | pt-bench_2026-08-01T08-35-23_var2_shot0.png [ 91% ] reimport | pt-bench_2026-08-01T08-35-23_var2_shot0.png [ 91% ] reimport | pt-bench_2026-08-01T08-35-23_var2_shot0.png [ 91% ] reimport | pt-bench_2026-08-01T08-35-23_var2_shot1.png [ 91% ] reimport | pt-bench_2026-08-01T08-35-23_var2_shot1.png [ 92% ] reimport | perlworlnoise.png [ 92% ] reimport | worlnoise.webp [ 92% ] reimport | bluenoise_Dither.png [ 93% ] reimport | curl_noise_packed.png [ 93% ] reimport | curl_noise_varied.tga [ 93% ] reimport | perlworlnoise.png [ 94% ] reimport | pt-bench_2026-07-31T16-02-21_lod-map-before.csv [ 94% ] reimport | pt-bench_2026-07-31T16-12-42_lod-map-after.csv [ 94% ] reimport | pt-bench_2026-07-31T17-35-38_lod-vp-pt.csv [ 95% ] reimport | START_rooms.obj [ 95% ] reimport | test_cube.obj [ 95% ] reimport | fandisk_gildea.obj [ 96% ] reimport | fandisk.obj [ 96% ] reimport | marblesplosion.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 96% ] reimport | spawn_pad.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 97% ] reimport | sphere_build1.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 97% ] reimport | Untitled.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 97% ] reimport | portal.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 98% ] reimport | spawnpad.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 98% ] reimport | fandisk.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 98% ] reimport | teleporter.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 99% ] reimport | tumble.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 99% ] reimport | tumble_hand.glb [ 0% ] import | Started Import Scene (104 steps) [ 0% ] import | Importing Scene... [ 1% ] import | Running Custom Script... [ 99% ] import | Saving... [ DONE ] import  [ 99% ] reimport | Finalizing Asset Import... [ DONE ] reimport  [ 0% ] reimport | Started (Re)Importing Assets (310 steps) [ 0% ] reimport | Executing post-reimport operations... [ DONE ] reimport  [ 0% ] loading_editor_layout | Started Loading editor (5 steps) [ 0% ] loading_editor_layout | Loading editor layout... [ 16% ] loading_editor_layout | Loading docks... [ DONE ] loading_editor_layout  [BB-DIAG] outgoing push RUNNING [BB-DIAG] outgoing push SKIPPED: Blender-led session, and Blender has not said hello yet BlenderBridge: Server stopped === gate-proc-graphs (ok, 1503ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org proc-nodes registered: true res://graphs/terrain.tres node 0: MeshGrid node 1: Displace node 2: SlopeGradient node 3: ErosionNoise connections: 5 ProcNodes: use_gpu = false ProcNodes: Detected 1 GPU batch(es) CPU node [MeshGrid]: 6.472ms CPU node [Displace]: 13.597ms CPU node [SlopeGradient]: 2.037ms CPU node [ErosionNoise]: 350.057ms mesh: 1 surface(s), 90000 vertices RESULT: PASS (1 graph(s)) [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ProcNodes: Detected 1 GPU batch(es) CPU node [MeshGrid]: 5.558ms CPU node [Displace]: 12.955ms CPU node [SlopeGradient]: 1.978ms CPU node [ErosionNoise]: 352.516ms ProcNodes [GPU=false]: execute=373.252ms to_array_mesh=11.931ms set_mesh=0.006ms TOTAL=385.189ms === gate-containment (ok, 738ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok map A holds the realtime pos key (1) ok map A holds the durable sky key (1) [GameState] map change: evicted 1 map-scoped realtime key(s) ok durable state cleared by enter_map (0 left) ok realtime state cleared by enter_map (0 left: []) ok bot is loaded in map A [ScriptHost] map change: unloading map-bound script 'gate_contain_bot' ok map-bound bot unloaded by the map change ok creature container is inside the map (parent is 'GateMap') ok nothing survives the map being freed (found 'nothing') GATE containment: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-bot-registry (ok, 739ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok register with defaults ok ok default binding is ['map'], not session (got ["map"]) ok unknown binding refused (silently means 'never torn down') ok body 'player' refused — not implemented, so it must not pretend ok body 'position' refused for the same reason ok unknown brain kind refused ok duplicate id refused ok empty id refused ok brain.kind=script without a name refused ok a refused registration leaves no roster entry ok bindings kept as a set [BotRegistry] map ended: despawning 'b_default' [BotRegistry] map ended: despawning 'b_multi' ok map change despawned the map-bound bot ok map change despawned a bot bound to map AND peer (union) ok session-bound bot survived the map change ok peer-bound bot survived the map change ok room-bound bot survived the map change [BotRegistry] peer_left ended: despawning 'b_peer' ok peer:9 leaving despawned the peer-bound bot ok an unrelated peer leaving left others alone ok peer_disconnected is actually connected ok rebind ok ok rebind replaced the bindings ok a rebound bot survives the map it was rebound away from ok rebind refuses an unknown binding too ok room-bound bot still alive before the room switch [BotRegistry] room ended: despawning 'b_room' ok room switch despawned the room-bound bot ok explicit despawn ok ok despawning twice is not an error ok despawning an unknown id is not an error ok list reports body ok list reports brain kind ok list reports bindings ok list includes a registered bot ok body=position bound to a map that does not exist is refused ok body=position refused when the durable registry row is (durable registry row refused (world:bots:registry: needs role mod)) ok a refused position body leaves no node behind ok and no roster entry ok body=position registers () ok body is parented to the MAP, not to the registry ok durable identity row written ok realtime position row written ok move() ok ok move() wrote the realtime row ([3.0, 0.0, 4.0]) ok and moved the local node ok move() on an unregistered bot refuses ok despawn erased the identity row ok despawn erased the position row ok a map-scoped position row exists [GameState] map change: evicted 1 map-scoped realtime key(s) [BotRegistry] map ended: despawning 'b_pos2' ok map change evicted the map-scoped position row ok and despawned the bot GATE bot_registry: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-bot-end-to-end (ok, 741ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok the beacon key is absent before the bot exists [beacon] up — state:bot:beacon:alive is true ok registered a body=none bot with a local script brain () ok bot is on the roster ok ScriptHost compiled and is holding the brain under the bot id ok brain is session-bound inside ScriptHost so the registry is sole owner (got ["session"]) ok _bot_init's write reached GameState [BotRegistry] map ended: despawning 'gate_beacon' [beacon] down — keys released after 4 ticks ok map change despawned the bot ok and unloaded its brain ok _bot_exit released the claim — no state outlived the bot [beacon] up — state:bot:beacon:alive is true ok the same bot id is reusable after despawn [beacon] down — keys released after 0 ticks ok explicit despawn also releases the claim GATE bot_end_to_end: PASS === gate-input-sync-root (ok, 641ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok self-check: a block with no root_path is detected as missing ok player.tscn/InputSynchronizer declares a root_path at all ok player.tscn/InputSynchronizer root_path is "../.." ok player.tscn/InputSynchronizer has a replication_config ok player_procedural.tscn/InputSynchronizer declares a root_path at all ok player_procedural.tscn/InputSynchronizer root_path is "../.." ok player_procedural.tscn/InputSynchronizer has a replication_config ok player.tscn replicates InputSync:* properties (4) ok player_procedural.tscn replicates InputSync:* properties (4) GATE input_sync_root: PASS === gate-reconnect-rearm (ok, 665ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok the stub owns /root/GameState (not renamed by an autoload collision) ok presence.gd loads ok Presence exposes set_dht_public_key() -- without it nothing can publish a dialable key [presence] announce_self member-aaa role=peer ok announce_self wrote presence:member-aaa ok the presence entry carries dhtKey ok dhtKey is the key we published [presence] announce_self member-bare role=peer ok self-check: an entry with no published key carries no dhtKey ok Presence exposes get_peer_dht_keys() -- the seed for re-arming ok a remote member's dhtKey is returned ok our OWN key is excluded -- dialing yourself is not a reconnect ok a member with no dhtKey is skipped, not returned empty (got 1) ok game.gd readable ok game.gd subscribes to Presence.presence_changed ok game.gd has a re-arm path ok the re-arm is wired somewhere OTHER than _on_peer_disconnected GATE reconnect_rearm: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [presence] seeded 4 entries from existing state [presence] seeded 2 entries from existing state === gate-script-host-res (ok, 752ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok ScriptHost autoload present ok run_file loaded fixture_brain.gd ok _bot_init ran on the loaded brain ok beacon.gd loads as a GDScript ok patrol.gd loads as a GDScript ok walker.gd loads as a GDScript ok script_host.gd readable ok run_file exists ok run_file distinguishes res:// -- without it a packed brain is read as source ok run_file uses load() for the packed case (.gdc has no readable source text) ok BotRegistry autoload present ok BotRegistry routes its existence check through _brain_script_exists() ok beacon.gd is found by the pre-check ok patrol.gd is found by the pre-check ok walker.gd is found by the pre-check ok a missing res:// brain is still reported missing ok a missing user:// brain is still reported missing ok _start_script_brain exists ok _start_script_brain no longer asks FileAccess whether a packed brain exists ok self-check: the pre-fix run_file is detected as having no res:// branch GATE script_host_res: PASS === gate-headless-map (ok, 1586ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok game.gd loads ok map_server.tscn exists ok map_flat.tscn exists ok game.gd exposes _headless_map_path() ok undeclared headless map is map_server (got res://scenes/maps/map_server.tscn) ok HYPER_TPS_MAP declares the headless map (got res://scenes/maps/map_flat.tscn) ok a nonexistent declaration falls back to map_server (got res://scenes/maps/map_server.tscn) ok the headless branch is still findable ok the headless branch assigns current_map_path -- or the state namespace names a map that is not loaded ok self-check: the pre-fix headless branch is detected as not assigning it GATE headless_map: PASS === gate-admin-cmd-applied (ok, 639ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok AdminFacade autoload present ok AdminFacade exposes _command_already_applied() ok the stub owns /root/GameState ok with no markers, none of the 9 real seqs is considered applied ok all 9 real backlog seqs are recognised as applied (9) ok a seq with no result marker is NOT considered applied ok an empty seq does not throw ok self-check: the same call answers both ways, so it is reading state ok admin_facade still publishes admin:result: ok the dispatch path consults the marker before running a command GATE admin_cmd_ttl: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-bot-call-scope (ok, 647ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok BotRegistry autoload present ok BotRegistry declares admin_call_scopes ok register() is scope authority, not per-peer (got authority) ok rebind() is scope authority, not per-peer (got authority) ok despawn() is scope authority, not per-peer (got authority) ok self-check: all 6 methods are present in the dictionary, so the assertions above read real values rather than the .get() default (got 6) ok exposed method register has a declared scope ok exposed method rebind has a declared scope ok exposed method despawn has a declared scope ok exposed method list has a declared scope ok exposed method bindings_of has a declared scope ok exposed method is_registered has a declared scope ok register() still requires role mod ok rebind() still requires role mod ok despawn() still requires role mod GATE bot_call_scope: PASS === gate-bot-key-scope (ok, 745ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok GameState and BotRegistry autoloads present ok world:bots:registry: is routed ok world:bots:registry: is map-scoped (the map-bound case) ok room:bots:registry: is routed ok room:bots:pos: is routed ok room:bots:registry: is NOT map-scoped -- that is the whole fix ok room:bots:registry: is durable ok room:bots:registry: keeps role mod ok room:bots:pos: is NOT map-scoped ok room:bots:pos: is realtime ok map-bound body registers ok room-bound body registers ok session-bound body registers ok map-bound row is under world:bots: (map-scoped) ok and NOT under room:bots: ok room-bound row is under room:bots: (room-global) ok and NOT under the map-scoped world:bots: -- the defect this gate exists for ok session-bound row is room-global too ok and not map-scoped either ok map-bound pos row under world:bots: ok room-bound pos row under room:bots: ok move() on a room-bound bot ok ok and it wrote room:bots:pos:, not world:bots:pos: ok nothing leaked into world:bots:pos: ok despawn erased the room-global row ok and the room-global pos row ok self-check: the map-bound row is still there and still map-namespaced GATE bot_key_scope: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-bot-marker (ok, 731ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok BotRegistry autoload present ok _make_marker takes the declaration (id, bindings, body, brain) — got 4 args ok map-bound marker builds ok room-bound marker builds ok session-bound marker builds ok every marker carries a material (colour is settable at all) ok map and room bindings are different colours ok room and session bindings are different colours ok map and session bindings are different colours ok a bot WITH a brain emits light ok a bot with brain=none does not ok self-check: a ROOM-bound bot with a brain also emits, so emission tracks the brain ok self-check: and its colour still tracks the binding, not the brain ok the body has a mesh ok the marker carries a Label3D ok the label names the bot (b_map map · position · script_file) ok and its binding ok and its body ok and its brain GATE bot_marker: PASS === gate-bot-spawn-spread (ok, 752ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok BotRegistry autoload present ok BotRegistry exposes _spawn_offset_for(id) — got 1 args ok mx-pos-map gets its own spot (15.000,0.600,17.000) ok mx-pos-room gets its own spot (17.000,0.600,-1.000) ok mx-pos-session gets its own spot (-13.000,0.600,-31.000) ok a gets its own spot (7.000,0.600,-31.000) ok b gets its own spot (5.000,0.600,-23.000) ok beacon gets its own spot (-1.000,0.600,21.000) ok patrol gets its own spot (-27.000,0.600,23.000) ok mx-pos-map is deterministic ok mx-pos-room is deterministic ok mx-pos-session is deterministic ok a is deterministic ok b is deterministic ok beacon is deterministic ok patrol is deterministic ok mx-pos-map is off the exact origin (22.67) ok mx-pos-map is not flung across the map (22.67) ok mx-pos-map sits above the floor, not half-buried (y=0.60) ok mx-pos-room is off the exact origin (17.03) ok mx-pos-room is not flung across the map (17.03) ok mx-pos-room sits above the floor, not half-buried (y=0.60) ok mx-pos-session is off the exact origin (33.62) ok mx-pos-session is not flung across the map (33.62) ok mx-pos-session sits above the floor, not half-buried (y=0.60) ok a is off the exact origin (31.78) ok a is not flung across the map (31.78) ok a sits above the floor, not half-buried (y=0.60) ok b is off the exact origin (23.54) ok b is not flung across the map (23.54) ok b sits above the floor, not half-buried (y=0.60) ok beacon is off the exact origin (21.02) ok beacon is not flung across the map (21.02) ok beacon sits above the floor, not half-buried (y=0.60) ok patrol is off the exact origin (35.47) ok patrol is not flung across the map (35.47) ok patrol sits above the floor, not half-buried (y=0.60) ok closest pair is further apart than a marker is wide (8.25) ok sp_a registers ok sp_b registers ok both wrote a position row ok and the two rows are NOT the same point ([-21.0, 0.60000002384186, 31.0] vs [27.0, 0.60000002384186, 9.0]) ok sp_a did not spawn at the bare origin ok both nodes exist ok and the NODES are apart too, not just the rows ok the node is placed, not left at the container origin ok self-check: different ids give different offsets, so it reads the id GATE bot_spawn_spread: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-objects-without-level (ok, 749ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok scene_objects.gd, level_persistence.gd and prefab_catalogue.gd all load ok the fixture really has no level ok and it does have an objects manager ok the 'marker' prefab exists to create ok the journal reserved a dot without a level (p1:1789520007) ok and recorded an object.create ok refold returns a result with no level -- it used to return {} and do nothing ok the object record was APPLIED (applied=1) ok and a node exists for it (count=1) ok the node resolves from its dot ok and landed where the record said ((4.0, 0.0, -2.0)) ok self-check: recording alone builds nothing (still 1) ok self-check: and the fold is what builds it (now 2) GATE objects_without_level: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-bevelled-block (ok, 656ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok prefab_catalogue.gd loads ok the catalogue knows 'block.bevelled' ok two blocks instantiate ok each block has a MeshInstance3D ok and a mesh ok both blocks share the SAME ArrayMesh instance (this is what 'instanced' means) ok and the same material ok x is 10 m (10.000) ok y is 10 m (10.000) ok z is 20 m (20.000) ok centred on its origin, so a stack is predictable ok the mesh is chamfered, not a plain box (44 triangles) ok no vertex sits on a sharp corner — the edges are cut back (0) ok self-check: a plain box of the same size DOES hit corners (36) ok the mesh carries a normal per vertex (132/132) ok every normal points AWAY from the centre — the block is not inside-out (0 inward) ok self-check: flipping every normal is detected as fully inward (132/132) ok the block has a StaticBody3D GATE bevelled_block: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-map-flat-objects (ok, 2056ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok map_flat.tscn loads ok and instantiates ok map_flat has a SceneObjects ok and a LevelPersistence, made in _ready rather than on first use ok with NO DCLevel — this map has no brushes ok and the journal is wired to the objects manager ok the journal is admin-controllable ok exposed as 'level' ok record is scope authority — one peer records, or N peers build N blocks ok map_flat exposes create_object() ok creating a block returns a dot (p1:1789520009) ok and a node exists for it (0 -> 1) ok the node resolves from its dot ok and is where it was asked for ((0.0, 5.0, 0.0)) ok self-check: an unknown prefab id is refused ok and nothing was built for it GATE map_flat_objects: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-builder-bot (ok, 2057ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok builder.gd loads ok the map brought its objects manager [builder] 'gate_builder' will stack 6 blocks at (37.0, 0.6, 3.0) GATE builder_bot: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /world/level ← /root/Game/MapFlat/LevelPersistence [MapFlat] sky: seeded current_time=11.0 for this map === gate-brain-params (ok, 659ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok BotRegistry and ScriptHost autoloads present ok a brain with params registers () ok the brain instance is reachable ok the declared param reached it (tuned=42) ok and bot_id still arrived (p_bot) ok the second brain loaded ok params CANNOT hijack bot_id (p_safe) ok builder.gd loads ok builder declares a `count` property, not a const ok with a sane default (6) ok and count is settable, so params can override it ok self-check: a brain with no params still loads ok self-check: and keeps its own default (tuned=0) GATE brain_params: PASS === gate-map-visibility (ok, 1580ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok GameState autoload present ok player:map: is routed ok player:map: is NOT map-scoped — it names a map, so scoping it to one is circular ok player:map: is realtime, like player:name: and player:pos: ok game.gd compiles [HyperTPS] Build: v1161-20260916-0052-bfc79743 HTPS_MODELLOG=off [Game] Headless mode — loaded res://scenes/maps/map_server.tscn (no rendering) ok game.gd exposes _peer_shares_our_map(peer_id) ok a peer in our map shares it ok a peer in another map does NOT ok a peer that publishes nothing counts as shared, not invisible ok game.gd exposes _update_map_visibility() ok the peer in our map is visible ok the peer in another map is HIDDEN ok the peer with no published map stays visible ok self-check: a peer that joins our map becomes visible ok self-check: and one that leaves it is hidden GATE map_visibility: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-room-state-fault (ok, 1587ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok game.gd compiles ok game.gd exposes _describe_room_state_fault(...) — got 5 args ok a dead UDS is named as such (FAULT: the keet-daemon UDS is not connected (4 polls skipped while disconnected) — the daemon is down or never finished booting.) ok no room selected is named — the case the old message never mentioned (FAULT: no room is selected, so _poll_state returns before it ever calls state.list — room state could not load, and would not have loaded given any amount of time.) ok a daemon that lists zero rooms is named (FAULT: the daemon answered but lists 0 rooms, so room 'r1' is not open on it.) ok the daemon's own error text is quoted rather than summarised (FAULT: the daemon reported an error: state.list blew up) ok a healthy-looking daemon that simply never answered is its OWN diagnosis (FAULT: UDS up, room 'r1' selected, 3 rooms listed and NO ERROR reported — state.list was issued and never answered. Suspect the room's autobase not opening.) ok all five conditions produce DIFFERENT messages (0 duplicates) ok self-check: the message varies with the observations, so it reads them ok _await_room_state exists ok the timeout path calls it, rather than printing a fixed string GATE room_state_fault: PASS === gate-nav-debug (ok, 758ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok the dc-terrain GDExtension is loaded ok DCTerrain exposes debug_nav_chunk — if this fails the .so is STALE, rebuild all three targets ok a DCTerrain instantiates ok debug_nav_chunk returns data ok and it carries standable cells, regions, portals and a cell size before edit: 182 standable, 2 region(s), 5 portal(s), cell=0.500 m ok one region label per standable cell ok cell size is positive (8m / 16 = 0.5) ok and is exactly size/cells ok every standable cell lies inside the cube asked for ok each portal names face, region and cells ok and covers at least one cell ok DCTerrain exposes edit_terrain after carve: 155 standable (was 182), 2 region(s) ok carving CHANGES the nav answer — the view is not generator-only and edit-blind ok DCTerrain exposes the nav graph ok navigation is OFF by default — it costs per chunk ok and the graph is empty while it is off ok it can be switched on ok self-check: switching nav off drops the graph rather than stranding it ok DCTerrain exposes nav_find_path ok with nav off there is no path ok and it says navigation is OFF rather than implying a wall (navigation is off — call set_nav_enabled(true)) ok an empty graph routes nothing ok and blames the START being off the navigable set, not a missing route (start is not on the navigable set) GATE nav_debug: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-pathwalker (ok, 774ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok pathwalker.gd loads [pathwalker] 'pw' from (0.0, 0.0, 0.0) to (30.0, 0.0, 0.0) ok the route plus its destination is three points [pathwalker] 'pw' reached the end of its route at (30.0, 0.0, 0.0) after 6 ticks: pos=(30.0, 0.0, 0.0) index=3 moves=3 ok it reaches the end of the route ok and it MOVED its body rather than only advancing an index ok finishing at the destination, not at the last crossing ((30.0, 0.0, 0.0)) ok every step is forward along the route (0 backward) ok self-check: with no waypoints the bot does not move (0 new) GATE pathwalker: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistryReal [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistryReal === gate-nav-end-to-end (ok, 2072ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok DCNavVolume exists — if not, the GDExtension is stale, rebuild all three targets ok map_flat.tscn loads collected 2 box colliders from the real map ok the map has box collision to navigate over graph: 20 chunks populated of 64, 28 links, 20 regions, 4096 standable, cell 1.00 m ok chunks with ground in them produced navigation ok and neighbouring chunks LINKED — the graph is connected ok with walkable cells path (-20.0, 0.5, -20.0) -> (20.0, 0.5, 20.0) : found=true nodes=7 waypoints=6 ok a route across the map is found ok and it crosses more than one chunk ok pathwalker.gd loads [pathwalker] 'e2e' reached the end of its route at (19.60423, 0.5, 20.36671) bot walked 56.6 m in 184 ticks: (-20.0, 0.5, -20.0) -> (19.60423, 0.5, 20.36671) ok the bot MOVED ok and arrived at the goal the graph routed it to (0.54 m away) ok self-check: a goal floating in the air is refused (goal is not on the navigable set) GATE nav_end_to_end: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /world/level ← /root/MapFlat/LevelPersistence [MapFlat] sky: seeded current_time=11.0 for this map [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === gate-walker-acquire (ok, 1016ms) === Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org [BuildDock] + status (left, open) — 1 panel(s) [BuildDock] + hotkeys (left, collapsed) — 2 panel(s) [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry ok PlayerPosition autoload present ok PlayerPosition exposes get_local_player() -- the maintained handle ok with nothing attached it returns null ok walker.gd loads [walker] no local player yet — will keep looking (is the game started?) ok with no player, the walker has not acquired one ok and a tick with no player still acquires nothing ok the real player scene loads [ProceduralAnimator] PoseLibrary set with 10 poses: ["fall", "idle", "jump_air", "jump_launch", "land", "roll_start", "run_a", "run_b", "walk_a", "walk_b"] [PlayerProcedural] Loaded PoseLibrary from res://scenes/player/procedural/tumble_poses.tres [PlayerProcedural] ProceduralAnimator attached to /root/RealPlayer/Model/TumbleModel/Armature/Skeleton3D ok the real player carries an InputSync (this is what the stub faked) ok PlayerPosition now holds the real player [walker] driving RealPlayer ok the walker acquires the player that appeared AFTER _bot_init ok and sets driven, so player_input.gd stands down ok ticking steers via camera_rotation_y ok and holds forward on input_direction [walker] '' released the player after 3.0s ok _bot_exit clears driven -- a peer is not left unresponsive [walker] no local player yet — will keep looking (is the game started?) ok self-check: with the player detached, a fresh walker acquires nothing GATE walker_acquire: PASS [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry [admin-facade] /global/perf ← /root/PerfMetrics [admin-facade] /global/scripts ← /root/ScriptHost [admin-facade] /global/bots ← /root/BotRegistry === export-godot (ok, 35805ms) === engine: 4.7.beta.custom_build.3bb2c0245 Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070 [ 0% ] first_scan_filesystem | Started Project initialization (5 steps) [ 0% ] first_scan_filesystem | Scanning file structure... 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(3 steps) [ 0% ] _update_scan_actions | bridge_Image_0.png [ 25% ] _update_scan_actions | bridge_Image_1.png [ 50% ] _update_scan_actions | bridge_Image_2.png [ DONE ] _update_scan_actions  [ 0% ] savepack | Started Packing (102 steps) [ 1% ] savepack | Storing File: res://bin/linux/libdc_terrain.linux.template_debug.x86_64.so [ 1% ] savepack | Storing File: res://bin/linux/libproc_nodes.linux.editor.x86_64.so [ 1% ] savepack | Storing File: res://addons/editor_screenshot/editor_screenshot.gdc [ 1% ] savepack | Storing File: res://addons/keet_social/keet_chat.gdc [ 1% ] savepack | Storing File: res://addons/keet_social/keet_feed.gdc [ 1% ] savepack | Storing File: res://addons/keet_social/keet_game_state.gdc [ 1% ] savepack | Storing File: res://addons/keet_social/keet_identity.gdc [ 1% ] savepack | Storing File: res://addons/keet_social/keet_room.gdc [ 1% ] savepack | Storing File: res://addons/keet_social/keet_tile_index.gdc [ 1% ] savepack | Storing File: 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res://project.binary [ DONE ] savepack  BlenderBridge: Server stopped === copy-ngx-dlss (ok, 242ms) === -rw-rw-r-- 1 fleeky fleeky 28667608 Sep 15 20:54 build/linux/libnvidia-ngx-dlssd.so.310.5.3 -rw-rw-r-- 1 fleeky fleeky 55310200 Sep 15 20:54 build/linux/libnvidia-ngx-dlss.so.310.5.3 === copy-gdextension (ok, 241ms) === Shipped dc_terrain shaders: 20 .glsl files === verify-gdextension (ok, 122ms) === GDExtension .so files in build: -rwxrwxr-x 1 fleeky fleeky 2846000 Sep 15 20:54 build/linux/bin/linux/libblender_bridge.linux.editor.x86_64.so -rwxrwxr-x 1 fleeky fleeky 2846000 Sep 15 20:54 build/linux/bin/linux/libblender_bridge.linux.template_debug.x86_64.so -rwxrwxr-x 1 fleeky fleeky 2589296 Sep 15 20:54 build/linux/bin/linux/libblender_bridge.linux.template_release.x86_64.so -rwxrwxr-x 1 fleeky fleeky 5264592 Sep 15 20:54 build/linux/bin/linux/libdc_terrain.linux.template_debug.x86_64.so -rwxrwxr-x 1 fleeky fleeky 4561344 Sep 15 20:54 build/linux/bin/linux/libdc_terrain.linux.template_release.x86_64.so -rwxrwxr-x 1 fleeky fleeky 1829408 Sep 15 20:54 build/linux/bin/linux/libhyperswarm_peer.linux.template_debug.x86_64.so -rwxrwxr-x 1 fleeky fleeky 1582848 Sep 15 20:54 build/linux/bin/linux/libhyperswarm_peer.linux.template_release.x86_64.so -rwxrwxr-x 1 fleeky fleeky 2763824 Sep 15 20:54 build/linux/bin/linux/libomp.so.5 -rwxrwxr-x 1 fleeky fleeky 6378160 Sep 15 20:54 build/linux/bin/linux/libproc_nodes.linux.editor.x86_64.so -rwxrwxr-x 1 fleeky fleeky 5467728 Sep 15 20:54 build/linux/bin/linux/libproc_nodes.linux.template_debug.x86_64.so -rwxrwxr-x 1 fleeky fleeky 5519088 Sep 15 20:54 build/linux/bin/linux/libproc_nodes.linux.template_release.x86_64.so All .so files are ELF binaries === install-public-deps (ok, 5965ms) === added 134 packages, and audited 136 packages in 6s found 0 vulnerabilities === overlay-private-deps (ok, 3051ms) === === overlay-keet-core (ok, 823ms) === Overlay versions: @holepunchto/keet-core: 4.18.3 @holepunchto/keet-room-registry: 1.2.1 @holepunchto/keet-call: 10.4.0 @holepunchto/keet-unread-anchors: 2.1.2 @holepunchto/keet-core-api: 2.14.2 @holepunchto/keet-core-schemas: 2.17.0 @holepunchto/keet-indexing: 6.4.0 @holepunchto/keet-push: 4.3.1 @holepunchto/keet-registry: 3.9.0 @holepunchto/keet-registry-client: 5.2.0 @holepunchto/keet-registry-schema: 3.4.0 @holepunchto/hyperdiscovery: 1.2.0 @holepunchto/hyperindex: 2.4.0 @holepunchto/keet-default-config: 3.1.0 @holepunchto/keet-debug-helper: 2.0.3 @holepunchto/legacy-keet-core-schemas: 2.17.0 === copy-keet-daemon (ok, 1586ms) === === verify-deps (ok, 90ms) === All critical deps present === tune-rocksdb-memory (ok, 76ms) === === stage-fat-tree (ok, 3364ms) === === strip-foreign-prebuilds (ok, 260ms) === Stripped foreign prebuilds: 1283MB -> 1283MB (saved 0MB) === pgh-publish (ok, 104392ms) === pgh section: bin: hyper-tps entrypoint: index.js upgrade: pgh://1dd36bdfa9cb7f7d84adbd07f017e7200f7f90a3a546cd0761fac2a1f8a13e86/hyper-tps type: terminal Computing lockfile for /tmp/pear-git-ci-hyper-tps-YVj168/stage... hyper-tps@0.1161.0 root 3ce1e87cf54d 463 top-level deps Conflict category: external (only comparing against external apps) Wrote /tmp/pear-git-ci-hyper-tps-YVj168/stage/.pgh-lock.json Indexed in /home/fleeky/.config/pgh/published-index.json Staged 1 root / 0 dep / 0 prebuild tree(s) into /home/fleeky/.local/share/store/dependencies Appended to ReleaseRegistry via pgh-sidecar (1dd36bdfa9cb...) [signed] published: {"name":"hyper-tps","version":"0.1161.0","rootTreeHash":"3ce1e87cf54dc6a8297a1e1fc61473907c36876730c4ff50bf906cd2c894da14","depCount":463,"conflicts":0,"overridden":true,"signed":true} lockfile: /tmp/pear-git-ci-hyper-tps-YVj168/stage/.pgh-lock.json index: /home/fleeky/.config/pgh/published-index.json registry: {"store":"/home/fleeky/.config/pgh/release-registry","keyHex":"1dd36bdfa9cb7f7d84adbd07f017e7200f7f90a3a546cd0761fac2a1f8a13e86"} === bundle-windows (ok, 87ms) === -rw-rw-r-- 1 fleeky fleeky 250 Sep 15 20:56 dist/hypertps-win64.zip